
CV
VISHAL KUMAR VARMA SIRIKONDA
EDUCATION
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Post Graduate in Game Development (October 2019 - January 2021) in Backstage pass Institute of Games and Technology​
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B.Tech. in Computer Science Engineering(August 2015 - May 2019) in Holy Mary Institute of Technology & Science​
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Graduated with 6.1​​​
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WORK EXPERIENCE
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TerraByte Technologies Pvt. Ltd., Bangalore (Jan 2024 – Present)
Unity Developer (Terra: Limitless Gaming World!) (AppStoreLink)
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Contributed to the development of Terra: World of Arcade Games, a user-generated content (UGC) gaming platform.
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Enhanced the studio application, enabling users to create custom games with minimal coding.
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Implemented user-centric features, including UI design, editing tools, and collision visualization/editor.
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Developed functionalities in an ECS framework, integrating REST APIs for specific use cases.
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Transitioned into a new game development team, working on Merge 3D, Basketball 3D, and currently a Counter-Strike-style multiplayer shooter and other 3D games which are published in the Terra App In PlayStore and AppStore.
Aarquie Solutions (Jan 2022 – Jan 2024)
Unity Game Developer
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Developed Android and Windows applications for international clients, focusing on performance and user experience.
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Collaborated with Aarquie Solutions (USA) for client-based game projects.
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Improved game mechanics and redesigned UI for iOS & Android, enhancing engagement.
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Managed multiple projects involving custom CRM and resource management systems.
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Deconstructed the existing systems and altering them to construct various parts of game design that enhanced the gameplay.
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Redesigned the UI pages, as well as their implementation for android and iOS devices.
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Multiple projects with varying timelines, including a custom CRM and resource management project, were managed.
Launchship IT & Media Services, Hyderabad (Nov 2020 - Jan 2022)
Jr. Unity Game Developer
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Programmed core game mechanics for various mobile and PC titles, ensuring smooth gameplay.
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Optimized game performance, reducing load times and improving FPS stability.
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Worked with cross-functional teams to create engaging player experiences.
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Designed documentation for game flow, UI/UX, and art specifications.
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Worked closely with Team Lead, Team Manager and Colleagues to break down project goals into various job duties and tasks.
PROJECTS
January 2020 - Present
Personal:
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Mario Clone (2D platformer game with Unity Engine)(Prototype)
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RPG (Prototype)(3D experimental RPG game with unity engine)
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Bus Driving Simulator(3D simulation Game)
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Multiplayer Battle Royale (Prototype)(3D experimental Networking to explore Photon Features)
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Car Driving Simulator (Prototype)(3D Simulation)
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No Hope Left (Prototype)(3D experimental FPS game with unity engine)
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CyberCave(Prototype) (2D Sidescroll Adventure Game)
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Dawn Of Asuras (VR Prototype)
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Clients & Companies:
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Genetic Farm (Full Development) (Simulation)
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WallE - Reclamation (Rapid Prototype)
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SageVerse - Gameplay Trailer (Trailer Animation)
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Social Fanatic - ( Browser integrated Parkour Prototype)
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Ghost Survivor (Rapid 3D Prototype)
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Turn based Words Battle - (Rapid prototype)
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MathsWorld (Rapid build)(2D children Educational Game)
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Overload (Full Development) ( Children Parenting)
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NFT gallery and Animals (Rapid Prototype) ( Children Learning)
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CovidAwareness (Rapid 2D children Educational Game)
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Spooked (Rapid Build)(3D isometric fun game)
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Sushi Throw (Rapid Prototype)(3D POV japanese cook Fun Game)
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Resident Evil (Rapid Prototype)(3D Resident Evil 1 Feel)
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Scrabble Connect (2D Puzzle Game)
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1990's Arcade Games -Barcade (2D & 3D fun)
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Nature's Call (Prototype)(3D Endless Runner)
Want to learn more? Contact me for more info about my experience.
