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CV

VISHAL KUMAR VARMA SIRIKONDA

EDUCATION

  1. Post Graduate in Game Development (October 2019 - January 2021) in Backstage pass Institute of Games and Technology​

  2. B.Tech. in Computer Science Engineering(August 2015 - May 2019) in Holy Mary Institute of Technology & Science​

    1. Graduated with 6.1​​​

WORK EXPERIENCE

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TerraByte Technologies Pvt. Ltd., Bangalore (Jan 2024 – Present)
Unity Developer (Terra: Limitless Gaming World!) (AppStoreLink)
  • Contributed to the development of Terra: World of Arcade Games, a user-generated content (UGC) gaming platform.

  • Enhanced the studio application, enabling users to create custom games with minimal coding.

  • Implemented user-centric features, including UI design, editing tools, and collision visualization/editor.

  • Developed functionalities in an ECS framework, integrating REST APIs for specific use cases.

  • Transitioned into a new game development team, working on Merge 3D, Basketball 3D, and currently a Counter-Strike-style multiplayer shooter and other 3D games which are published in the Terra App In PlayStore and AppStore.

 

Aarquie Solutions (Jan 2022 – Jan 2024)
Unity Game Developer
  • Developed Android and Windows applications for international clients, focusing on performance and user experience.

  • Collaborated with Aarquie Solutions (USA) for client-based game projects.

  • Improved game mechanics and redesigned UI for iOS & Android, enhancing engagement.

  • Managed multiple projects involving custom CRM and resource management systems.

  • Deconstructed the existing systems and altering them to construct various parts of game design that enhanced the gameplay.

  • Redesigned the UI pages, as well as their implementation for android and iOS devices.

  • Multiple projects with varying timelines, including a custom CRM and resource management project, were managed.

 

Launchship IT & Media Services, Hyderabad (Nov 2020 -  Jan 2022)
Jr. Unity Game Developer
  • Programmed core game mechanics for various mobile and PC titles, ensuring smooth gameplay.

  • Optimized game performance, reducing load times and improving FPS stability.

  • Worked with cross-functional teams to create engaging player experiences.

  • Designed documentation for game flow, UI/UX, and art specifications.

  • Worked closely with Team Lead, Team Manager and Colleagues to break down project goals into various job duties and tasks.

PROJECTS

January 2020 - Present

Personal:

  • Mario Clone (2D platformer game with Unity Engine)(Prototype)

  • RPG (Prototype)(3D experimental RPG game with unity engine)

  • Bus Driving Simulator(3D simulation Game)

  • Multiplayer Battle Royale (Prototype)(3D experimental Networking to explore Photon Features)

  • Car Driving Simulator (Prototype)(3D Simulation)

  • No Hope Left (Prototype)(3D experimental FPS game with unity engine)

  • CyberCave(Prototype) (2D Sidescroll Adventure Game)

  • Dawn Of Asuras (VR Prototype)

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Clients & Companies:

  • Genetic Farm (Full Development) (Simulation)

  • WallE - Reclamation (Rapid Prototype)

  • SageVerse - Gameplay Trailer (Trailer Animation)

  • Social Fanatic - ( Browser integrated Parkour Prototype)

  • Ghost Survivor (Rapid 3D Prototype)

  • Turn based Words Battle  - (Rapid prototype)

  • MathsWorld (Rapid build)(2D children Educational Game)

  • Overload (Full Development) ( Children Parenting)

  • NFT gallery and Animals (Rapid Prototype) ( Children Learning)

  • CovidAwareness (Rapid 2D children Educational Game)

  • Spooked (Rapid Build)(3D isometric fun game)

  • Sushi Throw (Rapid Prototype)(3D POV japanese cook Fun Game)

  • Resident Evil (Rapid Prototype)(3D Resident Evil 1 Feel)

  • Scrabble Connect (2D Puzzle Game)

  • 1990's Arcade Games -Barcade (2D & 3D  fun)

  • Nature's Call (Prototype)(3D Endless Runner)

Want to learn more? Contact me for more info about my experience.

CV: CV
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